

60) - I like dungeons that launch you into the sky. 50) - The mansion is burning because that 1.0 dungeon theme is fire! 50) - Always a cool feeling to plunge into a lore-heavy dungeon. Hold up… those bosses… I’ve seen them somewhere… hmm… 60) - A rainy, more interesting version of Amdapor. 60) - Not quite as whimsical as the normal one. 63) - Who knew you could breathe underneath The Ruby Sea? 50) - You get to see a widdo Tonbewwy! I hate ‘em. 28) - Still one of my favorites from A Realm Reborn, even after the 50th time! 60) - I just think tornadoes are annoying. 70) - Not quite as striking as the original, but that’s okay. 50) - The friggin’ spriggans! Creative mechanics throughout, though. Saint Mocianne’s Arboretum (Hard) (Lv.I appreciate an excuse to go explore the Dravanian Hinterlands. 50) - I just think it’s neat to see a different side of Sastasha. 77) - Cool boss fight at the end, but definitely the weakest of the Shadowbringers bunch. 50) - Not gonna lie, I still don’t really get the cannon stuff in the second boss. 69) - Heavy aesthetic emphasis on Magitek and machinery, it’s fine. 60) - It’s okay, I can fight in caves again in Heavensward… 60) - Not as cool as the original, but still good. 35) - Killing faces on floor buttons is still kinda neat.


50) - The one time a (Hard) version isn’t red. 17) - Some neat lil gimmicks for a beginner dungeon. 50) - Turning the dungeon red shows you mean business. 44) - I appreciate the attempt at new mechanics, but a little annoying to deal with. 32) - I’ve been burned too many times as a Healer. 50) - At least the cutscenes give you time to clean around the house or share nefarious links in party chat.
#FINAL FANTASY XVI SAINT MOCIANNE UPDATE#
But I’m also giving myself permission to update these rankings at any time - especially after Patch 6.1 reworks a few of the older ones. Chie loves a good Twinning run.Īs head of The Linkshell, I bear the responsibility of making the definitive FFXIV dungeon tier list, effectively ranking every FFXIV dungeon (all 84 of them) just because I can. I went with my gut, and that’s that! Really, though, I took into account boss mechanics, visual presentation, narrative purpose, theme song, and just overall vibe. This leads into the question of how I’ve determined which dungeons belong in which tier: feelings. And I don’t mind ushering a few sprouts through Haukke Manor. I also get hyped to revisit Doma Castle and Ala Mhigo and remember what it was like to fight back against colonizers. Nowadays, when I run an expert roulette and get The Dead Ends, I remain compelled by the evocative, pulse-pounding theme. Plus, a lot of them take place in caves - cool caves, but still caves. However, I appreciate that A Realm Reborn was willing to venture beyond the now-established formula, even if most of its dungeons feel detached from the story compared to the ones in subsequent expansions. I believe the latter is the biggest factor in making a great dungeon, which is why I’m quite biased toward the dungeons in Shadowbringers and Endwalker. It’s still enjoyable, but most of the surprise and excitement comes down to a dungeon’s boss fight mechanics or its role in storytelling. It’s all love, though!įFXIV dungeons have fallen into a specific gameplay formula - pull mobs, AoE them down, fight a boss, and do that three times. We’re more than happy to rerun a bunch of these as we reminisce about our first time, or shake our heads in disappointment when queuing into others. While this is supposed to be fun and not very serious, behind every goof is a grain of truth! Final Fantasy XIV players know a good dungeon when they see one.
